#ifndef __AGENT_SERVER_SESSION_H__
#define __AGENT_SERVER_SESSION_H__

#pragma once

#include "serversession.h"

class AgentServerSession : public ServerSession
{
public:
	AgentServerSession();
	virtual ~AgentServerSession();

	VOID				DBResult( BYTE cate, BYTE ptcl, QueryResult * pData );

	eSERVER_TYPE		GetServerType() { return AGENT_SERVER;	}

protected:
	VOID				OnRecv( BYTE * pMsg, WORD wSize );
	virtual VOID		OnDisconnect();
};

#endif // __AGENT_SERVER_SESSION_H__
